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Game Content Creation
  • Introduction
  • Tools
  • Background
  • Triangulation and Triangle Reduction
  • Unwrapping
    • Unwrapping process
    • UVW Unwrap Modifier
    • Unwrapping the model
    • Packing the Stamp
  • Creating a texture from a stamp
  • Animation
  • MaxScript
    • Basic Syntax
    • MaxScript Objects and Modifiers
    • Translation, Rotation and Scale
    • UI
    • Mathematics of 3D Graphics
  • Appendix: Shortcut Keys
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  • Transformations
  • Camera Changes (applied to current viewport)
  • Viewport Related Toggles (applied to current viewport)

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Appendix: Shortcut Keys

3DS Max has many many shortcut keys. Here is an incomplete list of the common ones that you will find useful.

Transformations

Key

What it does

w

turns on move (translation) manipulator

e

turns on rotation manipulator

r

turns on scale manipulator

x

turns big colourful manipulators on and off

Camera Changes (applied to current viewport)

Key

What it does

p

changes to perspective camera

t

changes to orthographic top camera

b

changes to orthographic bottom camera

l

changes to orthographic left camera

f

changes to orthographic front camera

z

zooms to current selection or extents

Viewport Related Toggles (applied to current viewport)

Key

What it does

F3

toggles display of faces (solid vs mesh only)

F4

toggles display of edges

F2

toggles face highlighting

alt-w

toggles between multi viewport and single maximized viewport

g

toggles grid

PreviousMathematics of 3D Graphics

Last updated 5 years ago

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